What Is an Indie Game? Ultimate Guide

So, what is an indie game? The phrase gets tossed around a lot. You’ve probably seen it under YouTube videos, Steam reviews, or even in casual chats: “Oh yeah, that’s an indie.” But then you stop and wonder—what does that even mean? Is it just budget? Is it about how many people made it? Or is it more of a “spirit” thing?
The truth is—it’s messy. The indie game meaning isn’t a one-sentence definition. It’s layered. Independence, small studios, money, community. All tangled together. Let’s start picking it apart.

Indie Game Meaning: Not Just “Small Games”
What is an indie game (short for “independent game”) usually means something built without the financial control of a massive publisher. That’s the simplest way to put it. No EA. No Activision. No billion-dollar company leaning over the dev’s shoulder asking for loot boxes.
But… it’s not perfectly clean-cut. Some indies actually get partial funding from bigger companies. Others start indie and later get bought (like Minecraft). So the definition of indie games isn’t a strict checklist. It’s more about independence in creative decisions. If the devs call the shots—most people will still say “indie.”
For a deeper dive into standout titles and trends, check out our guide on the indie game revolution: must-play titles of 2025. It highlights popular indie game titles, showcases the characteristics of indie games, and explains why indie games are popular among modern players.

What Makes a Game Indie?
People fight about this. Seriously. Some swear it’s only about the budget. Others think it’s about the size of the team. My take: it’s a mix.
- Funding – No giant studio bankrolling everything.
- Creative control – The dev team has the final word.
- Team size – Usually small, sometimes literally one person.
- Release style – Mostly digital-first, with community buzz driving sales.
Is Minecraft indie now? Probably not—it’s Microsoft. But it was. That gray area is why debates keep happening.
Indie vs AAA Games
AAA games are the blockbusters—the Marvel movies of gaming. Indies are closer to arthouse films or small studio projects. Not better, not worse—just different.
Here’s a quick side-by-side:
Aspect | Indie Games | AAA Games |
---|---|---|
Budget | Small, sometimes crowdfunded | Massive, hundreds of millions |
Team Size | 1–20 people | Hundreds or more |
Risk | Experimental, niche | Play it safe, sequel-heavy |
Graphics | Stylized or minimalist | High-end realism |
Marketing | Word of mouth, digital-first | Global campaigns |

Characteristics of Indie Games
Not every indie looks the same, but a few patterns keep popping up:
- Offbeat art styles (pixel art, hand-drawn, weirdly abstract).
- Gameplay that experiments instead of following a formula.
- Stories that feel… personal, sometimes strange.
- Lower price points.
- Occasional rough edges—like you can tell a small team made it. But also more heart.
Undertale, Celeste, Hollow Knight—all different, but you feel they’re indie.
How Indie Games Are Developed
Usually in tiny rooms. Apartments. Shared offices. Sometimes even coffee shops. Indie game development isn’t glamorous—it’s a lot of trial and error, nights spent debugging, and communities helping each other out online. For players curious about exploring co-op indie games, there’s a treasure trove of hidden gems that showcase just how creative and diverse independent developers can be.
Engines like Unity, Unreal, and GameMaker are the main tools. They lower the barrier so you don’t need a hundred-person engineering team to make something playable.
History of Indie Games
People sometimes act like indies started in the 2000s. Nope. Way older.
- 1980s–1990s – Shareware games on floppy disks. Hobbyist coding.
- 2000s – Digital stores like Steam and Xbox Live Arcade blew things open. Suddenly shelf space didn’t matter.
- 2010s – Explosions of titles like Braid, Fez, Super Meat Boy. Plus Kickstarter hype.
- Now – Indies can look AAA-level polished. The lines blur more every year.
Indie Game Industry Explained
It’s not a monolith. Some indies are literally solo developers (like Stardew Valley’s ConcernedApe). Others are 20-person teams. Publishers like Devolver Digital or Annapurna exist as a middle ground—they give marketing support but don’t demand creative control.
Revenue comes from Steam, console ports, mobile releases, merch, sometimes even licensing.
Popular Indie Game Titles
Some names you’ve probably seen around:
- Stardew Valley
- Hollow Knight
- Celeste
- Undertale
- Hades
These aren’t side projects anymore—they’re cultural markers.
What Does Indie Mean in Gaming?
In culture, “indie” means more than just small-scale. It’s a vibe. People expect risk-taking, emotional storytelling, or mechanics you’ve never seen before. It signals something outside the mainstream treadmill—often showcased in underrated indie games worth playing, where developers experiment with ideas that big studios rarely attempt.
Not necessarily cheap, not necessarily niche—just independent.
Indie Game Development Process
A quick run-through of how many small devs actually do it:
- Messy prototype.
- Lots of iteration.
- Sometimes early access or demo builds for feedback.
- Try to polish as much as possible with limited time and money.
- Release on digital stores.
- Patch forever.
It’s not structured like a big studio pipeline. It’s survival mode.
Why Indie Games Are Popular
Because they feel human. Affordable. Experimental. And yeah—different. When you’re tired of sequels, playing something like Undertale feels refreshing. If you’ve ever wondered what is an indie game, this uniqueness is exactly what sets them apart from mainstream titles.
Indie Game Design Philosophy
Usually, it starts with a small “what if.” What if you couldn’t kill enemies? What if farming sims could be slow and cozy? What if dying over and over was the point? These what-ifs turn into experiments, then into full games.
How to Identify an Indie Game
Signs:
- No giant studio logo at startup.
- Release through Steam or itch.io.
- Marketing feels grassroots.
- Artistic identity stands out.
Indie Game Funding Methods
Funding is the hardest part. Here’s how devs usually pull it off:
Funding Method | Example | Pros | Cons |
---|---|---|---|
Self-funded | ConcernedApe (Stardew Valley) | Full control | Risky, stressful |
Crowdfunding | Kickstarter, Patreon | Builds hype early | Delays, risks |
Small publishers | Devolver Digital | Marketing help | Revenue cut |
Early access | Steam Early Access | Cash flow mid-dev | Pressure, scrutiny |
Small Studio Game Development
Some indies are more like mini-AAA teams. They’re small but structured. A handful of programmers, artists, writers. Everyone wears multiple hats.
Independent Game Publishing
Self-publishing happens a lot, but mid-tier publishers act like support beams. They don’t own the IP, they don’t dictate design. They just help the game reach more people.
Indie Games vs Mobile Games
Not the same thing. Mobile is its own beast—ads, free-to-play loops, gacha systems. Indies can launch on mobile, but indie doesn’t equal “mobile game.”
Creative Freedom in Indie Games
This is the real prize. Indies aren’t shackled by execs demanding monetization. They can make odd, personal, risky projects. Sometimes it fails. Sometimes it changes the entire industry.
Indie Game Success Stories
A few to remember:
- Minecraft – From tiny project to global juggernaut.
- Stardew Valley – Built entirely by one guy. Millions sold.
- Among Us – Ignored for years, then became a pandemic hit.
- Hades – A rogue-like masterpiece from a small team.
How Indie Games Changed Gaming
They showed that players want variety. Without indies, cozy sims, narrative-driven experiments, and small horror games might’ve vanished. Instead, they flourished—and even influenced AAA design.
Niche Genres in Indie Games
Indie thrives where AAA won’t tread:
- Cozy farming sims
- Puzzle-platformers
- Visual novels
- Atmospheric horror
- Slice-of-life games
Indie Game Community Support
The lifeline. Communities back Kickstarters, share fan art, spread word-of-mouth, test early builds. For indies, fans aren’t just players—they’re partners in making the game succeed.

FAQs About Indie Games
1. What is an indie game?
A game made outside of big publishers, usually with smaller teams and full creative control.
2. What is the difference between AAA and indie games?
AAA = massive budgets and teams. Indie = smaller, riskier, more personal projects.
3. Are mobile games considered indie?
Not by default. Many are from large companies. Some indie devs release on mobile, but that doesn’t define “indie.”
4. Why are indie games cheaper?
Because the budgets are smaller, and most indies sell digitally without expensive distribution.
5. Can indie games become successful?
Definitely. Minecraft, Stardew Valley, and Hades are proof that indies can be global successes.

William Anderson | Your source for Console Reviews, Indie Spotlights, Gaming Gear, Retro Games, and Strategy Guides. Let’s play!