Spider Pokémon Tier List: Galvantula, Araquanid, Spidops

spider pokemon

As someone who’s bred, trained, and occasionally lost to tiny bugs for more than 10 years, here’s the quick scoop: the best early electric web-setter is Galvantula, the bulkiest water wall is Araquanid, and the sneaky utility pick is Spidops. I’ve tested them in ranked and casual, and I still love them. If you’re here for spider pokemon tips, I’ve got you. Expect mentions of Spinarak, Ariados, Joltik, Dewpider, Sticky Web, EV training, and all that good Bug-type and Electric-type stuff.

Quick answers so you can win faster

spider Pokémon character in a forest setting
  • Best beginner pick: Joltik. Cute, fast enough, evolves into a problem.
  • Fastest threat: Galvantula with Sticky Web and strong coverage.
  • Best bulky web: Spidops. It’s slow. It’s sturdy. It lays webs like a day job.
  • Best wall: Araquanid with Water Bubble. Laughs at Fire moves.
  • Cutest: Joltik. It’s pocket lint with legs.
  • Sleeper pick: Ariados with priority moves and utility.

If you want the deeper tactics I actually use, I keep messy but honest strategy notes on how to set webs without throwing games.

Why I trust bug webs more than my own schedule

In my experience, webs win low-ladder games by themselves. People forget speed control matters. I learned this the hard way back in Johto, raising a Spinarak at 2 a.m., eating cereal over my GBC like a gremlin. That thing became Ariados, and Ariados carried me way more than my teenage ego admits.

If you want the basic lore and stats, the Spinarak line is the pure “old school” Bug/Poison path: sticky, tricky, and better than folks say.

Who actually counts as a spider here?

  • Spinarak ➝ Ariados (Bug/Poison): classic web crawlers with poison tricks.
  • Joltik ➝ Galvantula (Bug/Electric): fast, zappy, iconic web pressure.
  • Dewpider ➝ Araquanid (Water/Bug): water bubble tank that eats fire for breakfast.
  • Tarountula ➝ Spidops (Bug): modern web setter with utility.
spider pokemon characters in forest setting

Competitive roles at a glance

I’ve always found that it helps to think in roles, not just types. Here’s a quick cheat sheet I use when building teams.

SpeciesTypeMain RoleKey AbilityGo-To Moves
GalvantulaBug/ElectricFast hazard setterCompound EyesSticky Web, Thunder, Volt Switch
SpidopsBugBulky web setterStakeout/Tinted LensSticky Web, Circle Throw, U-turn
AraquanidWater/BugBulky wallbreakerWater BubbleLiquidation, Leech Life, Mirror Coat
AriadosBug/PoisonUtility disruptorInsomnia/SwarmSucker Punch, Toxic Thread, Sticky Web
JoltikBug/ElectricEarly-game pivotCompound EyesElectroweb, Bug Bite, Volt Switch

What I think is underrated: Sticky Web plus a slow pivot. Drop webs, then use U-turn or Volt Switch to bring in your breaker safely. Once their fast threats get slowed, you don’t need to be genius-level to win. You just need to click the right move before your coffee cools.

I also cover weird bug design love notes from small studios in my casual indie spotlights. Different games, same lesson: speed control is king.

Moves and abilities that actually matter

  • Sticky Web: Lowers the speed of grounded foes on switch-in. Webs are tempo.
  • Compound Eyes: Makes inaccurate moves more reliable. Thunder becomes real.
  • Water Bubble: Araquanid’s special sauce. Boosts Water damage and halves burn damage taken.
  • Volt Switch/U-turn: Pivot out after setting pressure. Live to annoy again.
  • Leech Life: It’s strong now. Heals and hits. Respect it.
  • Sucker Punch: Priority on Ariados to smack faster threats.
  • Circle Throw/Whirlwind: Phaze enemies into your hazards. Comedy and pain.

How I build web teams (singles vs. doubles)

  • Singles plan: Lead with Galvantula or Spidops, set webs, pivot out. Bring a breaker that loves free speed (think Garchomp, Breloom, or any mid-speed sweeper). Keep a spinner or defog deterrent.
  • Doubles plan: Webs are slower to matter; consider Electroweb/Joltik lines for immediate speed control and support with redirection or Tailwind. Araquanid becomes a bulky attacker with Liquidation pressure.
  • General tip: Don’t stack too many bugs. Two is cute. Three is a diet.

I love discovering off-meta picks the same way I find underrated indie games: try the awkward ones, fail loud, keep the winner.

Leveling, EVs, and items for beginners

  • EVs: Give Galvantula Speed/SpA. Give Araquanid HP/Atk. Give Spidops HP/Def.
  • Items: Focus Sash on Galvantula, Assault Vest or Leftovers on Araquanid, Heavy-Duty Boots on anything that hates Rocks.
  • Natures: Timid/Modest for Galvantula, Adamant/Careful for Araquanid, Impish for Spidops.
  • Simple training loop: Power items + hordes/raids. Quick, painless, effective.

Honestly, fundamentals matter across games; the way I learned threat assessment wasn’t from a lecture—it was from dying in Caelid. If you’re new to build basics, these Elden Ring beginner tips weirdly translate to Pokémon teambuilding: know your role, gear right, plan your openings.

Shiny hunting and breeding

  • Masuda Method still works. Eggs, a foreign Ditto, patience, podcasts.
  • Sandwich buffs help in newer games. Stack odds if you care.
  • Keep one web setter in a Beast Ball or Net Ball. Fashion matters. Don’t argue.
  • If you’re breeding for Hidden Abilities, get the Ability Patch ready.

My favorite way to test weird duos is raids with friends. It’s chaotic but honest, like tabletop night. If you need a list of cozy team-up titles, my quick picks for co-op indie games might surprise you.

Mini guides by species

Short, punchy, and tested. If I sound opinionated, it’s because I’ve been webbed into a corner more times than I’ll admit.

Joltik and Galvantula

Joltik evolves early and teaches you pivot play. Galvantula sets Sticky Web and fires off high-accuracy Thunder thanks to Compound Eyes. It pressures bulky Waters and keeps momentum with Volt Switch. If you want more flavor notes, the Galvantula entry shows how it turns silk into power lines. Accurate vibe.

Dewpider and Araquanid

In my tests, Araquanid feels like a thick glass bowl: looks fragile, actually ridiculous. Water Bubble lets Liquidation smack even resistors, and it shrugs off burns. Pair it with webs and a fairy resist, and it just keeps chomping. Great into Fire-types, surprise factor into bulky Grounds.

Spinarak and Ariados

I love Ariados for Sucker Punch mind games. It’s not fast, but it punishes. Toxic Thread is niche but funny, and webs give it the speed edge it begs for. Old-school, slightly creaky, still gets results if you pilot it like a trapper not a sprinter.

Tarountula and Spidops

Spidops is the dad-bod of bugs. Thick, practical, and stubborn. Webs, phazing, and chip damage make it a backbone pick when you don’t need to be flashy. Stakeout punishes switches; Tinted Lens makes neutral hits feel unfair. It’s a glue piece, not a headliner.

Sample quick builds I actually run

MonEVsNatureItemMovesNotes
Galvantula252 SpA / 252 Spe / 4 HPTimidFocus SashSticky Web, Thunder, Volt Switch, Bug BuzzLead, set webs, pivot out. Simple, mean.
Araquanid248 HP / 252 Atk / 8 SpDAdamantAssault VestLiquidation, Leech Life, Mirror Coat, Poison JabChecks Fire/Water. Mirror Coat = free chaos.
Spidops252 HP / 156 Def / 100 SpDImpishHeavy-Duty BootsSticky Web, U-turn, Circle Throw, Night SlashBulky web glue. Phaze to rack hazard damage.

For broader planning patterns, my messy brain-dumps in the game strategy section track what actually wins me sets, not just the pretty theory.

If you’re wondering why I gush about bugs, it’s simple. Webs are the easiest way to tilt an opponent without being toxic in chat. And yeah, spider pokemon aren’t top meta every season, but they’re reliable speed control with surprise upside. That’s enough for me.

FAQs

  • Is Sticky Web really worth a team slot? — Yep. It turns mid-speed sweepers into monsters. Just protect your web setter from Defog/Spin.
  • Which spider should I pick if I’m brand new? — Joltik. It’s friendly to use and evolves into Galvantula, which teaches great habits.
  • How do I beat opposing webs? — Heavy-Duty Boots, Defog/Spin, and strong priority moves. Or bring a Flying-type lead to ignore it.
  • Is Araquanid good in doubles? — It’s fine, especially with redirection and speed control. Think of it as a slow bruiser that doesn’t die.
  • Do I need perfect IVs to climb? — No. EVs, smart items, and a clear plan beat perfect stats on a bad team every time.

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